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Quest Giver: Jaefan Druz in Zawabi’s Refuge
Level: 12 Party
Patron: The Free Agents (7/14/21)
Length: very long
Entry Point: The top of the burning mountain. This is a long run.
Prereqs: none
Recommended Party: standard, high bluff and diplo optionals, rogue is a
big asset
Base Experience: 4,468
Quest Info:
--Creatures: gnolls, mephits, fire elementals, air elementals, hyenas,
ogre magi
--Traps: blades, fire, spikes
Walkthrough:
Buff on up and head out. Through out the quest there will be many areas
where archers pelt you from above, you can cloud kill them or fight
behind cover. You will get up to them eventually.
Moving through you will pass a locked door on the right, we will call
this Door Number One. Continuing on, you will pass another locked door
on the right, we will call this Door number Two. Passing both, continue
down into the mountain, clear as you go, free all slaves you pass. When
you reach the bottom ledge, kill of the gnolls and get the key. Now to
head back to Door Number Two. Heading through Door Number Two will take
you up to a hall with a side room. Ogre Magi. Unkor the Gourmet, wants
to have a Dwarf for Barbeque. We will have none of this! Since you were
wise, and listed to the Lost Leader, you brought a high bluff character.
Save the Dwarf! You will still have to fight the ogre magi to get his
key, but the dwarf will give you a key to the treasure chamber upstairs.
(diplo will get you the ogre magi key without a fight, but still cooked
dwarf.)
With key or keys in hand, head further up the hall, clear out more
gnolls and get another key, free more slaves, and grab some loot.
Head back to Door Number One. On the inside of the door is a fire trap,
so be ready for it. Even if you disarm it, the gnolls at the top will
rearm the trap if they se you, so move up together.
The next hall is a mephit hall with your first shrine. You can come back
to it, but it is a fairly long trip. Use at your own discretion.
In the next area are a bunch of gnolls, a fwe slaves, and two separate
ways out. To the north is a locked treasure chamber. If you got the key
from the dwarf for rescuing him, that opens it. Otherwise, a very
skilled rogue can pick it. DC is 56+ depending on difficulty level.
Afterwards, travel south.
In the next hall, go through the door to do the north. Watch out for
blade traps as you make your way through the hall. Clear the room at the
end of the hall. Retrieve the key from the Overseer, free some slaves,
and hit the lever in the back of the room to lower the bridges above
you. Now head back out the way you came and head west.
Through the fire elemental room and into another open hallway, you will
have a choice. Free the slaves up here, then choose to go through the
door to the east for an optional chest, or go west to continue quest. To
get the optional chest you must defeat two fire and an air elementals.
When ready, cross the bridge and continue up.
Go up the scaffoldings, across the bridges and through the locked door.
This room has two exits, but the bridge north is still up, travel north
first.
Moving through the mephit tunnel and into the area with a large group of
gnollish archers, free the slave and head under the bridge with all the
archers. There is a room with a spike trap. The edges look safe, but
they are not, watch out for fire traps along the sides. Disarm or avoid
and head through. The door east is locked, so head south. Clear the
hall, then travel across the bridge. Defeat the overseer, get the key,
free the slaves, unlock the DC 50 chest and get some loot. At this point
you should have freed atleast 15 slaves to mark off that requirement.
The 16th slave freed will give you the Royal Firebrand key, which will
unlock the final room later. If you don't have 16 slaves yet, there are
a few more along the way, so keep and eye out for them. Head back across
the bridge and go east.
Clear out this overlook and pull the lever on the far side. This lowers
the drawbridge to the shrine below. Hop down to the now lowered bridge
and shrine up.
After shrining, head across the bridge and take your first right to head
to the north. This should look familiar, you were here not too long ago.
Travel the route you have already taken, through the spike room, and go
to the locked door. Unlock it and talk to the blind slave. Take his
curse, and use a remove curse on yourself to remove it. This will open
the door above and let out 4 ogre magi. Defeat them and return to Erath
the Blind, he will open the door to the secret treasure chamber. After
getting your loot head through the doors where the ogre magi were.
Across the bridges, up the scaffoldings and through the fire elemental
room, you will reach the Royal Chamber. The 16th freed slave gave you
the key to open this chamber. Head in and face the room of gnolls and
their efreet ally. Search the glistening pile of goodies to find the
efreet orb, and grab your loot. Done and done.
Return the Efreet Orb to quest giver and he will exchange it for an orb
of the djinn to give to zawabi. He will also give you an end reward.
End Reward: Standard loot choices. |